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Design & Playtest

Need help with game designing? Feel free to check out these guide from various self publishers, who have successfully launched their games or assisted in publishing of board games

Introduction to BGDL by founder Gabe Barrett

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Overview

The Board Game Design Lab is a community built on one central purpose: To help you design great games that people love.

It started off as a podcast in 2016, since then, it’s grown into an incredible community of designers and publishers doing their absolute best to encourage and help one another down the design path.

The BGDL has acted as a helpful guide to thousands of game designers from all walks of life, and I firmly believe it’ll help you accomplish any design goal you set.  BGDL on Facebook.

Facade Games founders speak on the TEDx stage

Overview

They started in 2015 with the board game SALEM 1692, and have really grown with time. Having tasted success in crowd funding via Kickstarter, which is by no means a small feat. Their other games include Toruga 1667, Bristol 1350, Deadwood 1876 & Trophies.

Check out their website to know more about their journey and valuable contents that they have shared to help upcoming designers on How to Publish a board game… 

Player Lair

Player Lair Board Game Testing

Play-testing essentials - an interview with Ivan Alexiev

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